Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Treasure generators2
Draw engines1
Cantrips & burst draw6
Value engines2
Spot removal6
Board wipes15
Protection2
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands1
Taplands1
Basic lands1
Mountain+34
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction92Speed82Threats77
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tap / Untap29 cards
29 tap/untap synergies. Generate extra value from activated abilities.
Haste Matters29 cards
29 haste enablers. Attack immediately for explosive damage.
Theft26 cards
26 steal effects. Turn opponents' threats against them.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.