Commander
3.1±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(175 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Land ramp5
Treasure generators1
Draw engines4
Cantrips & burst draw11
Counterspells5
Spot removal6
Board wipes1
Protection6
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler+25ⓘ
Synergy pieces4
Win conditions3
Combat threats2
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base82Interaction72Speed50
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.