Commander
6.0±0.5
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence(416 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators2
Low Land Count (24/31)+-18ⓘ
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines2
Control Strategy Bonus (16.4 interaction cards)+30ⓘ
Counterspells6
Spot removal8
Board wipes2
Stax & hate7
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (5)+10ⓘ
Low Land Count (24/31)+-18ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands11
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
2 extra turn effects+10ⓘ
Combo pieces2
Synergy pieces7
Win conditions3
Combat threats5
Sacrifice outlets1
Token generators7
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats95Interaction89Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Merfolk Tribal16 cards
16 merfolk creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.