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6.0±0.5
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence(416 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo Family (1 lines, Consistency: 40%)+17
Tempo Control (lockout lethality)+10.4
2 extra turn effects+10
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats95Interaction89Mana base75

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none

Themes6 total

Merfolk Tribal16 cards

16 merfolk creatures detected. Tribal synergies can create powerful board states.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total