Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks7
Land ramp3
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines3
Spot removal13
Board wipes1
Stax & hate2
Protection2
Two-Color Powerhouse Lands (4)+19ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 64%)+24ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats8
Drain effects1
Token generators3
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Mana base84Speed80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal25 cards
25 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.