Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators2
Draw engines9
Cantrips & burst draw3
Recursion4
Value engines4
Spot removal9
Board wipes3
Stax & hate2
Protection7
Fetchlands1
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Basic lands2
+15
+14
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces41
Win conditions3
Sacrifice outlets1
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats99Interaction77Consistency73
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)42 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.