Tergrid, God of Fright

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(259 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Mana rocks1
Treasure generators1
Mono-Color Mana Base (no fixing needed)+19
Mono-Color Powerhouse Lands (1)+6
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Threats79Mana base70Interaction69
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Discard26 cards

26 discard synergies. Empty opponents' hands while gaining value.

Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

Lifegain14 cards

14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.