Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(259 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Other acceleration5
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw1
Wheels1
Recursion2
Spot removal7
Board wipes1
Stax & hate7
Edict effects2
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands6
Taplands2
Basic lands1
Swamp+29
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces19
Win conditions1
Combat threats1
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats79Mana base70Interaction69
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Discard26 cards
26 discard synergies. Empty opponents' hands while gaining value.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.