Commander
2.7±1.05
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(151 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Mana rocks1
Land ramp4
Other acceleration2
Draw engines1
Cantrips & burst draw2
Recursion1
Other18
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells4
Spot removal5
Board wipes2
Stax & hate1
Protection1
Other3
Fetchlands1
Dual & shock lands5
Utility lands1
Taplands5
Tempo Control (lockout lethality)+6.2ⓘ
Synergy pieces3
Combat threats1
Token generators1
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base79Consistency69Interaction63
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.