Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(528 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks2
Land ramp4
Other acceleration1
Treasure generators2
Tutors7
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion3
Value engines3
Counterspells1
Spot removal8
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands11
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands5
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces7
Synergy pieces8
Win conditions2
Combat threats2
Sacrifice outlets4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base97Threats96Consistency86
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.