Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(230 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators1
Commander Draw Engine (Kraven the Hunter provides card draw)+10ⓘ
Tutors4
Draw engines3
Cantrips & burst draw3
Recursion2
+3
Value engines4
Other3
Spot removal27
Graveyard hate2
Board wipes4
Stax & hate4
Protection2
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands4
+8
+5
+5
+5
Dual & shock lands2
+5
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+5
+5
Tempo Control (lockout lethality)+20ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Drain effects3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction94Mana base85Speed70
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.