Syr Konrad, the Grim

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Mana rocks2
Land ramp1
Mono-Color Mana Base (no fixing needed)+76
Mono-Color Powerhouse Lands (3)+13
Mana Acceleration (14 sources)+4
Low Land Count (11/29)+-45
Dual & shock lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers Bracket 3
Threats80Speed71Mana base70
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Graveyard/Reanimator10 cards

10 graveyard synergies. Use your graveyard as a second hand.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.