Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(278 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (49% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp7
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal8
Artifact/enchantment removal3
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands1
Taplands8
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces5
Win conditions3
Combat threats4
Sacrifice outlets1
Token generators1
Reanimation1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats87Mana base75Interaction50
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.