Stompy / Big Mana Deck

Commander
No commander provided
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)−10
Fast mana2
1+10
U+8
Mana rocks4
2+6
2+4
2+2
2U+6
Land ramp1
3+1
Other acceleration2
2+5
3UU+4
Tutors1
3+1
Draw engines7
U+5
2U+5
1UU+5
2U+5
2UU+5
3UU+7
3UU+1
Cantrips & burst draw15
U+6
U+2
U+2
XUU+4
1U+3
2+1
2U+6
2U+5
2U+2
2U+2
2U+1
XUUUU+2
3U+1
4U+2
4U+1
Wheels1
2U+5
Value engines7
1U+4
3U+4
3U+3
2UU+2
3UU+1
4UU+5
4UU+4
Counterspells4
U+7
1U+8
UU+8
1U+6
Spot removal14
U+5
1U+7
2U+1
2UU+7
3U+5
2UU+5
2UU+3
3U+1
4U+3
4U+1
4UU+10
5UU+2
6UU+6
6UU+2
Stax & hate2
2U+4
4UU+2
Protection1
XUU+2
Dual & shock lands2
+4
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+31
Combat Damage Synergy+9
Combo pieces3
1+4
3U+6
5UU+10
Synergy pieces5
1U+4
2U+4
1UU+4
2UU+4
3UU+1
Combat threats7
U+1
1U+5
4U+1
3UU+1
5UU+2
5UU+2
7UUU+5
Enablers1
1U+2
Alternate win strategies1
3+1
Other1
4UU+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Hatebears7 cards

7 hatebear creatures. Small creatures that restrict opponents.

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Bounce7 cards

7 bounce effects. Return permanents to hand for tempo advantage.

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Combos1 total

  • +
    Missing prereqs