Commander
No commander provided5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)−10ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw15
Wheels1
Value engines7
Counterspells4
Spot removal14
Stax & hate2
Protection1
Dual & shock lands2
+4
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+31
Combat Damage Synergy+9ⓘ
Combo pieces3
Synergy pieces5
Combat threats7
Enablers1
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Hatebears7 cards
7 hatebear creatures. Small creatures that restrict opponents.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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