Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(318 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Other acceleration2
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines6
Spot removal3
Board wipes1
Stax & hate4
Protection2
Two-Color Powerhouse Lands (2)+8ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands4
3 Combo(s) Detected (Consistency: 53%)+26ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces4
Synergy pieces9
Win conditions4
Combat threats1
Sacrifice outlets3
Drain effects5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats95Mana base75Consistency61
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain36 cards
36 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifedrain15 cards
15 lifedrain effects. Drain opponents' life while gaining your own.