Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(286 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks11
Land ramp3
Other acceleration2
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells3
Spot removal9
Board wipes3
Stax & hate3
Protection3
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces5
Win conditions7
Combat threats8
Sacrifice outlets1
Token generators1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Interaction83Threats82Mana base70
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron (Commander)3 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.