Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence428 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks6
Land ramp1
Other acceleration3
Tutors6
Draw engines3
Cantrips & burst draw7
Recursion3
Value engines1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Land destruction1
Board wipes3
Protection9
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces13
Win conditions2
Combat threats1
Drain effects1
Token generators1
Reanimation1
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
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Game changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Voltron (Commander)18 cards
This deck equips or enchants the commander to deal commander damage.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.