3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(197 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks5
Mana dorks1
Other acceleration2
Commander Draw Engine (Eligeth, Crossroads Augur provides card draw)+10ⓘ
Draw engines10
Cantrips & burst draw4
Wheels1
Value engines1
Counterspells1
Spot removal5
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Basic lands1
Island+33
Combat Damage Synergy: 3 evasion enablers, aristocrats engine+17ⓘ
Synergy pieces6
Combat threats7
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base70Consistency52Threats49
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Flying Matters5 cards
5 flying synergies. Take to the skies with evasive attackers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.