Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Alternative game-win effects—Approach of the Second Sun,Jace, Wielder of Mysteries+1 more
High confidence(450 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators2
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Tutors1
Draw engines19
Cantrips & burst draw4
Counterspells3
Spot removal3
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combo pieces2
Win conditions6
Combat threats1
Token generators4
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency94Threats90Mana base88
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.