Aerith, Last Ancient

Commander
WG
8.3±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines,
High confidence(570 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15
Fast mana2
0+8
1+10
Mana rocks1
2+6
Mana dorks4
G+6
G+5
G+5
1G+7
Land ramp1
7GG+3
Other acceleration3
3W+9
3GW+5
6GG+1
Treasure generators2
1G+4
2+1
Low Land Count (29/31)+-5
Tutors9
W+9
XG+8
G+8
1G+8
1G+8
GW+7
XGG+7
2W+5
1WW+4
Draw engines7
W+8
1+8
2+5
2+1
2WW+2
2GG+2
7GG+5
Cantrips & burst draw5
1G+2
1G+1
1W+1
2+1
2G+2
Value engines8
W+4
W+4
W+4
W+1
G+1
W+1
WW+1
2W+1
Other1
1W+1
Control Strategy Bonus (21.3 interaction cards)+30
Spot removal4
W+7
W+6
1W+1
1G+1
Artifact/enchantment removal1
1G+7
Board wipes1
6WW+5
Stax & hate8
W+5
W+4
1W+7
GW+2
2W+6
2WW+5
5WW+1
6GG+1
Protection9
W+7
G+2
WW+7
1G+7
WW+1
1WW+3
2WW+4
4GW+3
5WWW+2
Two-Color Mana Base (no fixing needed)+9
Two-Color Powerhouse Lands (1)+2
Mana Acceleration (11 sources)+1
Low Land Count (29/31)+-5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands3
+6
+6
+5
Utility lands5
3+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+7
+7
4 Combo Families (4 lines, Consistency: 98%)+39
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Combo pieces6
XX+11
W+4
2+11
2W+12
3WW+10
7GG+2
Synergy pieces2
2WW+1
4GW+3
Win conditions2
XGG+4
5WWW+5
Combat threats5
W+1
WW+1
3W+5
5WW+1
5WW+1
Sacrifice outlets1
2GG+2
Token generators3
W+4
2G+2
2WW+2
Other1
4+8

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4
Threats96Consistency90Interaction85

1.3 above Bracket 3 ceiling (7)

0.7 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 5
2-card combo
Mass land denial — none
Extra turns — none

Themes6 total

Lifegain25 cards

25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos4 total

  • +
  • +
  • +
  • +