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HomeExplore decksCommanders

Enchantress Deck

viapasted list·Updated 46 days ago·6 views·

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Power level

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence420 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration2
Tutors5
Draw engines9
Recursion6
Value engines3
Artifact/enchantment removal2
Spot removal10
Board wipes2
Stax & hate2
Protection8
Mana Acceleration+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combo pieces2
Win conditions1
Combat threats5
Token generators1
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress12 cards

12 enchantment synergy cards. Deck rewards you for casting enchantments.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos1 total

  • 2-card combo · 1
  • +