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HomeExplore decksCommanders
WBR

Syr Gwyn: The Cursed Cavalry

viaMoxfieldMoxfield·0 views·20m ago

Power level

5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration4
Treasure generators2
Minor treasure1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors4
Draw engines9
Cantrips & burst draw1
Recursion5
Value engines1
Synergy support1
Counterspells1
Artifact/enchantment removal2
Spot removal9
Board wipes3
Stax & hate2
Protection7
Fetchlands4
Premium utility lands3
Utility lands11
Taplands4
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces13
Win conditions2
Combat threats5
Token generators4
Group slug1
Enablers1
Alternate win strategies2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2→ Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Knight TribalCore (27 cards)

27 knight creatures detected. Tribal synergies can create powerful board states.

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Human TribalCore (18 cards)

18 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / WeeniesCore (13 cards)

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.