Fire Lord Azula B2

Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence382 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Commander Synergy (1 group)+1
Fast mana5
1+10
B+7
1R+6
1R+5
3+1
Mana rocks8
2+6
2+5
2+5
2+5
2+5
2+4
2+4
2+4
Other acceleration4
1B+6
1U+2
U/BU/B+1
3UU+4
Treasure generators1
2RR+2
Other acceleration1
1R+1
Commander Synergy (1 group)+1
Draw engines3
1U+5
2UU+7
3UU+7
Cantrips & burst draw7
1R+4
1R+2
1R+2
1U+1
3R+4
2RR+2
2RR+1
Scry & Surveil1
1U+3
Recursion4
B+1
1R+1
1B+1
4UU+3
Value engines7
XRR+2
1BR+4
3+2
3U+5
2UU+2
3U+2
4RR+2
Other1
1U+2
Counterspells2
U+6
UU+7
Artifact/enchantment removal2
BR+8
1R+4
Spot removal10
XRR+3
1U+2
1B+2
1U+2
1U+1
1B/PB/P+3
2R+2
3B+8
2BB+4
3B+2
Board wipes4
2B+8
2RR+1
3RR+1
8R+5
Stax & hate2
1U+1
3U+5
Edict effects1
2B+2
Protection11
B+2
2+4
1U+2
2+2
1U+1
U/BU/B+1
1B+1
3+4
3R+3
2UU+1
3U+1
Mana Acceleration (19 sources)+7
Fetchlands3
+8
+8
+8
Dual & shock lands11
+9
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands3
+1
+1
+1
1 Combo Family (1 lines, Consistency: 40%)+17
Combat Damage Synergy+6
Commander Synergy (1 group)+3
Combo pieces2
UU+3
3+1
Win conditions4
XBB+7
1R+2
3RR+1
4RR+3
Combat threats3
1R+1
2R+4
4UU+2
Damage multipliers1
1R+1
Enablers3
1U+1
1U+1
1B+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes2 total

Voltron10 cards

10 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.