Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration1
Tutors1
Draw engines1
Cantrips & burst draw13
Recursion2
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands9
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces10
Win conditions1
Combat threats2
Drain effects4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency82Mana base75Threats74
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.