Zinnia, Valley's Voice

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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence390 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks8
Mana dorks2
Land ramp2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion3
Value engines3
Counterspells1
Spot removal7
Board wipes4
Protection1
Mana Acceleration+3
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands4
Basic lands3
3 Combo(s) Detected (Consistency: 53%)+26
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25
Combo pieces5
Synergy pieces20
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy25 cards

25 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos3 total

  • 2-card combos · 3
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