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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence390 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks8
Mana dorks2
Land ramp2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion3
Value engines3
Counterspells1
Spot removal7
Board wipes4
Protection1
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands4
Basic lands3
3 Combo(s) Detected (Consistency: 53%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces20
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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