Commander
5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(378 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp1
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines1
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection3
Other1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Utility lands7
Taplands1
Basic lands1
Forest+25
4 Combo(s) Detected (Consistency: 83%)+36ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces6
Synergy pieces1
Win conditions3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats91Speed75Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tap / Untap16 cards
16 tap/untap synergies. Generate extra value from activated abilities.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.