7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence478 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration6
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw6
Scry & Surveil5
Recursion2
+2
Value engines3
Other1
Control Strategy+30ⓘ
Counterspells29
Spot removal3
Stax & hate3
Mana Acceleration+3ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Utility lands5
+3
+2
+66
+2
Tempo Control+20ⓘ
Combat Damage Synergy+8ⓘ
Extra Turn Package+5ⓘ
Combo pieces2
Synergy pieces4
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0+Mass Land Denial→ Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✓
Extra turns 1
✕Game changers — none
✕2-card combo — none
Themes7 total
Counter Control26 cards
26 counterspells. Control the stack and protect key win conditions.
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Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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History10 snapshots
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
67→68
+1
Consistency
83→83
—
Interaction
97→96
-1
Efficiency
78→79
+1
Lethality
74→74
—
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
63→67
+4
Consistency
83→83
—
Interaction
96→97
+1
Efficiency
77→78
+1
Lethality
74→74
—
Card Changes
Added (2)
Removed (2)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
69→63
-6
Consistency
83→83
—
Interaction
97→96
-1
Efficiency
77→77
—
Lethality
74→74
—
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
69→69
—
Consistency
82→83
+1
Interaction
97→97
—
Efficiency
76→77
+1
Lethality
74→74
—
Card Changes
Added (1)
+5
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
71→69
-2
Consistency
82→82
—
Interaction
97→97
—
Efficiency
76→76
—
Lethality
74→74
—
Card Changes
Added (3)
+2
+2
Removed (2)
Grade
Power6.9→7.0+0.1
BracketB4→B4
Vectors
Velocity
71→71
—
Consistency
82→82
—
Interaction
97→97
—
Efficiency
73→76
+3
Lethality
59→74
+15
Card Changes
Added (1)
Grade
Power6.9→6.9—
BracketB4→B4
Vectors
Velocity
71→71
—
Consistency
82→82
—
Interaction
97→97
—
Efficiency
70→73
+3
Lethality
64→59
-5
Card Changes
Removed (1)
Grade
Power6.9→6.9—
BracketB4→B4
Vectors
Velocity
71→71
—
Consistency
81→82
+1
Interaction
89→97
+8
Efficiency
70→70
—
Lethality
63→64
+1
Grade
Power6.9→6.9—
BracketB4→B4
Vectors
Velocity
74→71
-3
Consistency
84→81
-3
Interaction
88→89
+1
Efficiency
70→70
—
Lethality
54→63
+9