Plunder the Graves

Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence209 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10
Fast mana1
1+10
Mana rocks2
2+4
2+4
Land ramp4
1G+5
1G+5
2G+3
2G+3
Commander Synergy (2 groups)+9
Draw engines2
1+8
1G+3
Cantrips & burst draw8
1G+2
BG+2
1G+2
1B+1
2B+2
3B+2
3B+2
3BB+1
Recursion10
1GG+5
2B+2
2G+2
2BG+2
3B+2
3G+1
4B+2
4BB+1
4BB+1
5BB+2
Value engines3
2GG+1
3BG+2
3BG+1
Spot removal11
BG+8
GG+3
1BG+2
3B+2
4B+2
4G+2
3GG+2
3BB+1
4BB+1
5BB+3
6GG+2
Board wipes1
2GGGG+6
Edict effects3
1G+1
2BB+1
5BB+5
Protection2
2+6
5+3
Two-Color Mana Base (no fixing needed)+5
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+12
+13
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25
Synergy pieces13
BG+4
GG+2
1B+1
2B+4
2B+3
BBGG+4
2GG+1
3GG+4
3BB+4
5+2
4BB+1
5BB+3
+1 more
Win conditions3
3GG+5
4GG+5
5G+2
Combat threats7
BG+1
4+4
3G+1
3BB+4
4BB+1
5GG+4
5BB+2
Token generators5
XBB+4
4G+4
4G+4
5GGG+4
6GG+2
Reanimation1
4BB+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats89Mana base63Consistency60

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

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Graveyard/Reanimator11 cards

11 graveyard synergies. Use your graveyard as a second hand.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.