Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence209 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp4
Commander Synergy (2 groups)+9ⓘ
Draw engines2
Cantrips & burst draw8
Recursion10
Value engines3
Spot removal11
Board wipes1
Edict effects3
Protection2
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+12
+13
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces13
Win conditions3
Combat threats7
Token generators5
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats89Mana base63Consistency60
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.