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HomeExplore decksCommanders
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Myrel, Shield of Argive

viapasted list·Updated 44 days ago·13 views·

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Power level

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence389 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration2
Tutors4
Draw engines9
Value engines2
Spot removal6
Land destruction1
Board wipes2
Stax & hate6
Protection15
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces13
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Soldier Tribal15 cards

15 soldier creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.