Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp2
Draw engines10
Cantrips & burst draw3
Recursion7
Value engines3
Counterspells7
Spot removal4
Graveyard hate1
Stax & hate3
Protection7
Fetchlands1
+8
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+9
+6
+5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+15.5ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces17
Win conditions2
Combat threats8
Token generators4
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats96Interaction81Mana base77
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.