Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence555 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
+10
+9
Mana rocks2
Mana dorks2
Land ramp6
Other acceleration4
Other3
Commander Draw Engine (Tovolar, Dire Overlord provides card draw)+18ⓘ
Tutors4
Draw engines5
Cantrips & burst draw4
Wheels1
Value engines5
Counterspells2
Spot removal5
+5
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands5
+8
+8
+8
+7
+5
Dual & shock lands8
+9
+6
+5
+5
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands10
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+4
+1
3 Combo Families (3 lines, Consistency: 98%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces4
Synergy pieces13
Win conditions2
Combat threats9
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Mana base95Threats95Consistency89
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 6
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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