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HomeExplore decksCommanders
WUR

Zinnia's Artifacts

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence374 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators2
Other acceleration2
Tutors3
Draw engines7
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines10
Synergy support3
Counterspells2
Spot removal8
Board wipes1
Protection5
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands6
Basic lands3
Combat Damage Synergy+17ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Combat threats4
Drain effects1
Token generators9
Clone effects1
Group slug3
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4+Game Changers 1→ Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Artifacts MatterCore (22 cards)

22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Token StrategyCore (19 cards)

19 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Artificer TribalCore (12 cards)

12 artificer creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.