Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Treasure generators6
Draw engines6
Cantrips & burst draw2
Recursion2
Counterspells1
Board wipes1
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 4 extra combats, 5 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces9
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators5
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Mana base78Interaction74
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.