Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(622 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana2
Mana dorks15
Land ramp4
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal8
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands9
8 Combo(s) Detected (Consistency: 92%)+57ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 6 tribal lords, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces10
Synergy pieces3
Win conditions3
Combat threats4
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Threats97Mana base94Speed91
-0.4 below Bracket 5 threshold (8.5)
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal29 cards
29 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal19 cards
19 druid creatures detected. Tribal synergies can create powerful board states.
Combos8 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Staff of Domination+Selvala, Heart of the Wilds
- Staff of Domination+Bloom Tender
- Staff of Domination+Gyre Sage
- Bristly Bill, Spine Sower+Devoted Druid