Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(492 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana4
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection3
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats4
Sacrifice outlets4
Drain effects4
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats97Consistency85Interaction78
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal25 cards
25 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.