Human Tribal

Commander
BGWB
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence480 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana3
1+10
1B+1
3+4
Mana rocks4
2+6
2+4
2+4
2+4
Mana dorks6
G+6
G+5
G+5
GW+1
2G+1
2G+1
Land ramp1
2G+5
Tutors4
XG+8
GW+7
XGG+7
2+5
Draw engines5
W+8
1+8
1G+8
2W+5
2BB+5
Cantrips & burst draw2
1B+1
2G+2
Recursion3
1+1
1GG+5
+3
Value engines10
1+2
G+2
XW+1
GW+1
2G+2
2G+2
1GW+1
2G+1
WBG+1
3GW+1
Other1
3W+1
Spot removal7
W+7
W+6
BG+6
1WB+5
2W+5
1GW+2
3B+8
Graveyard hate1
1WB+3
Stax & hate2
1W+7
1WB+1
Protection6
W+7
W+2
W+1
WW+7
1G+7
1W+6
Mana Acceleration (14 sources)+4
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands6
+6
+6
+5
+5
+4
+4
Utility lands3
+2
+2
+2
Basic lands3
+5
+6
+4
3 Combo Families (3 lines, Consistency: 94%)+33
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25
Combo pieces6
XX+7
1+10
3+6
1GG+2
1GW+2
3WW+9
Synergy pieces6
B+5
1B+1
WBG+4
1WB+3
WBG+1
2BB+5
Win conditions2
XGG+4
4GG+2
Combat threats5
1W+1
1W+1
1WW+5
2G+1
3GW+1
Drain effects1
1WB+1
Token generators2
1GW+4
3W+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8 → Bracket 3
Threats94Mana base86Consistency85

1.8 above Bracket 2 ceiling (5)

0.2 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters25 cards

25 counter synergies. Grow your creatures over time for massive threats.

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Human Tribal24 cards

24 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos3 total

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History

No history yet

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