Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence480 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks6
Land ramp1
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion3
+3
Value engines10
Other1
Spot removal7
Graveyard hate1
Stax & hate2
Protection6
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands6
+6
+6
+5
+5
+4
+4
Utility lands3
+2
+2
+2
Basic lands3
+5
+6
+4
3 Combo Families (3 lines, Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces6
Win conditions2
Combat threats5
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats94Mana base86Consistency85
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
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