7.2±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence508 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration2
Commander Synergy+1ⓘ
Tutors2
Draw engines15
Cantrips & burst draw4
Wheels1
Recursion2
Value engines5
Control Strategy+30ⓘ
Counterspells6
Spot removal5
Board wipes1
Stax & hate9
Protection3
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands4
Taplands3
Basic lands2
2 Combo Families+25ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Token generators5
Clone effects1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2+Game Changers 4→ Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 3
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History10 snapshots
Grade
Power7.3→7.2-0.1
BracketB4→B4
Vectors
Velocity
39→39
—
Consistency
89→89
—
Interaction
92→92
—
Efficiency
81→80
-1
Lethality
90→89
-1
Card Changes
Added (1)
Removed (2)
Grade
Power7.3→7.3—
BracketB4→B4
Vectors
Velocity
39→39
—
Consistency
88→89
+1
Interaction
92→92
—
Efficiency
81→81
—
Lethality
89→90
+1
Card Changes
Added (1)
Removed (1)
Grade
Power7.2→7.3+0.1
BracketB4→B4
Vectors
Velocity
39→39
—
Consistency
87→88
+1
Interaction
92→92
—
Efficiency
81→81
—
Lethality
90→89
-1
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.2+0.2
BracketB4→B4
Vectors
Velocity
41→39
-2
Consistency
86→87
+1
Interaction
92→92
—
Efficiency
81→81
—
Lethality
89→90
+1
Card Changes
Added (2)
Removed (2)
Grade
Power7.2→7.0-0.2
BracketB4→B4
Vectors
Velocity
40→41
+1
Consistency
87→86
-1
Interaction
92→92
—
Efficiency
81→81
—
Lethality
90→89
-1
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.2+0.2
BracketB4→B4
Vectors
Velocity
41→40
-1
Consistency
87→87
—
Interaction
92→92
—
Efficiency
77→81
+4
Lethality
90→90
—
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
41→41
—
Consistency
87→87
—
Interaction
91→92
+1
Efficiency
77→77
—
Lethality
90→90
—
Card Changes
Added (1)
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
40→41
+1
Consistency
87→87
—
Interaction
92→91
-1
Efficiency
77→77
—
Lethality
90→90
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.9→7.0+0.1
BracketB3→B4(+1)
Vectors
Velocity
40→40
—
Consistency
87→87
—
Interaction
91→92
+1
Efficiency
78→77
-1
Lethality
90→90
—
Card Changes
Added (1)
Grade
Power6.9→6.9—
BracketB3→B3
Vectors
Velocity
40→40
—
Consistency
86→87
+1
Interaction
91→91
—
Efficiency
78→78
—
Lethality
89→90
+1
Card Changes
Added (1)
Removed (1)