Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(247 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks9
Land ramp4
Other acceleration1
Other1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines2
Control Strategy Bonus (16.5 interaction cards)+30ⓘ
Spot removal10
Artifact/enchantment removal1
Stax & hate11
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands2
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10ⓘ
Synergy pieces3
Win conditions7
Combat threats7
Sacrifice outlets2
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base85Interaction71Speed63
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)13 cards
This deck uses resource denial and disruption to slow opponents down.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.