Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence387 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+9ⓘ
Heavy Curve−10ⓘ
Fast mana4
Mana rocks10
Mana dorks2
Other acceleration8
Treasure generators2
Commander Synergy+4ⓘ
Tutors2
Draw engines11
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines3
Spot removal9
Board wipes2
Stax & hate2
Edict effects1
Protection1
Mana Acceleration+12ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands4
Utility lands13
Taplands2
Basic lands6
1 Combo Family+21ⓘ
Combat Damage Synergy+21ⓘ
Commander Synergy+7ⓘ
Combo pieces2
Synergy pieces11
Win conditions6
Combat threats4
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.