Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration4
Draw engines10
Cantrips & burst draw1
Recursion6
Value engines8
Other1
Spot removal4
Board wipes5
Stax & hate2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands7
Utility lands7
Combat Damage Synergy: token swarm strategy, 3 evasion enablers+25ⓘ
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects2
Token generators4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base93Consistency85Threats83
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes2 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Enchantress (Commander)16 cards
This deck synergizes with enchantments for card advantage and control.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.