Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks7
Land ramp6
Other acceleration1
Commander Draw Engine (Leinore, Autumn Sovereign provides card draw)+15ⓘ
Draw engines1
Cantrips & burst draw4
Recursion2
Value engines10
Other2
Spot removal5
Board wipes4
Protection9
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+11
+12
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Combat threats15
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats84Mana base75Interaction60
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.