Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence266 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp20
Commander Draw Engine (Tatyova, Benthic Druid provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw9
Recursion1
Value engines3
Other1
Counterspells4
Spot removal8
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Fetchlands5
+8
+8
+7
+5
+5
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
3 Combo Families (6 lines, Consistency: 40%)+24ⓘ
Combo pieces6
+4
+3
Synergy pieces7
Win conditions2
Combat threats4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats90Mana base85Consistency59
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall22 cards
22 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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