Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration6
Treasure generators1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells1
Spot removal6
Board wipes3
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands17
+5 more
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 3 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces7
Win conditions4
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base85Speed83Threats77
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.