Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks10
Treasure generators1
Draw engines4
Cantrips & burst draw8
Value engines18
Counterspells3
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands9
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions1
Combat threats3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency89Interaction89Mana base84
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Chaos10 cards
10 chaos effects. Embrace randomness with coin flips and dice rolls.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.