Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration4
Other1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines10
Cantrips & burst draw5
Recursion1
Value engines5
Other1
Spot removal9
Graveyard hate1
Stax & hate4
Protection6
+3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands6
+8
+8
+8
+8
+5
+5
Dual & shock lands9
+6
+6
+6
+6
+6
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces12
Win conditions1
Combat threats8
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base93Threats90Interaction74
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.