Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Other acceleration4
Draw engines4
Cantrips & burst draw11
Recursion2
Value engines3
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells5
Spot removal7
Artifact/enchantment removal1
Protection1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands2
Combat Damage Synergy: 1 haste enabler, 2 damage multipliers+10ⓘ
Synergy pieces8
Win conditions4
Drain effects4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction78Consistency76Mana base76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.