Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(462 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana12
Mana rocks3
Mana dorks6
Land ramp1
Other acceleration2
Treasure generators1
Tutors13
Draw engines6
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal7
Graveyard hate1
Land destruction1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands2
Premium utility lands1
Utility lands7
Taplands1
Basic lands1
Forest+11
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 4 evasion enablers+25ⓘ
1 extra turn effect+5ⓘ
Win conditions5
Combat threats6
Sacrifice outlets1
Token generators2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Speed95Consistency92Threats81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.