Go-Wide / Weenies Deck

Commander
No commander provided
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(462 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana Acceleration (25 sources)+15
Premium utility lands1
Basic lands1
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 4 evasion enablers+25
1 extra turn effect+5
Sacrifice outlets1
Token generators2
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Speed95Consistency92Threats81

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

Deathtouch19 cards

19 deathtouch synergies. Small creatures that kill anything they touch.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.