Tiamat

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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence442 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks5
Land ramp8
Other acceleration2
Treasure generators3
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines5
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+15
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands8
Basic lands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 34%)+20
Combo pieces3
Synergy pieces5
Combat threats4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal12 cards

12 dragon creatures detected. Tribal synergies can create powerful board states.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

  • 2-card combos · 2
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