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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence442 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks5
Land ramp8
Other acceleration2
Treasure generators3
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines5
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands8
Basic lands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces5
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal12 cards
12 dragon creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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