Marvin, Murderous Mimic

Commander
C
6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines,+1 more
High confidence(461 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
XX+2
1+10
5+4
+2
Mana rocks10
0+8
2+4
2+2
3+1
3+1
4+6
4+3
5+5
5+2
5+1
Mana dorks3
2+4
2+4
2+1
Land ramp4
1+5
2+1
3+3
4+1
Other acceleration5
3+7
3+6
3+1
5+3
6+2
Treasure generators1
2+1
Tutors4
1+5
2+1
4+2
6+1
Draw engines6
2+2
2+1
4+7
4+2
4+1
5C+2
Cantrips & burst draw4
2+2
3+1
4+1
8CC+4
Recursion3
2+5
3+6
+3
Value engines12
1+1
2+1
2+1
2+1
3+6
3+5
3+4
3+3
3+1
4+6
4+4
3CCC+1
Counterspells2
1C+8
8CC+4
Spot removal5
1C+1
6+6
6+3
5C+2
10+4
Board wipes1
7+6
Stax & hate2
4+4
5+3
Protection1
2+4
Mana Acceleration (26 sources)+15
Fetchlands1
+7
Premium utility lands2
+5
+4
Utility lands24
2+1
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+12 more
Basic lands1
+3
9 Combo Families (13 lines, Consistency: 98%)+64
Combat Damage Synergy: token package, aristocrats engine+12
Combo pieces18
XX+11
0+2
1+4
1+3
2+5
3+11
3+7
3+4
3+3
3+2
4+10
4+3
+6 more
Synergy pieces1
2C+4
Win conditions1
10+4
Combat threats5
1+1
2+1
2+1
3+1
7+1
Sacrifice outlets1
+4
Token generators1
10+4
Other3
1C+1
3+7
4+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9 → Bracket 3
Threats98Speed84Consistency80

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter16 cards

16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos13 total

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