Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(407 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Mana dorks5
Land ramp7
Other acceleration3
Treasure generators1
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines4
Spot removal5
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands6
4 Combo(s) Detected (Consistency: 28%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 6 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces7
Synergy pieces7
Win conditions3
Combat threats1
Sacrifice outlets1
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+2-card combo→ Bracket 4
Threats95Speed86Mana base85
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.