6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+20
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Mana base96Consistency92Threats72

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

Graveyard/Reanimator9 cards

9 graveyard synergies. Use your graveyard as a second hand.

Toolbox / Birthing Pod3 cards

3 creature tutor chains. Find the right creature for any situation.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.