6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Land ramp5
Treasure generators2
Tutors16
Draw engines3
Cantrips & burst draw4
Recursion5
Value engines1
Spot removal6
Graveyard hate1
Land destruction1
Board wipes3
Edict effects1
Two-Color Powerhouse Lands (9)+20ⓘ
High Land Count (47)+-10ⓘ
Fetchlands9
Dual & shock lands4
Utility lands16
Taplands11
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Synergy pieces3
Win conditions3
Sacrifice outlets3
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base96Consistency92Threats72
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Toolbox / Birthing Pod3 cards
3 creature tutor chains. Find the right creature for any situation.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.