Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(511 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration3
Other1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw11
Recursion2
Value engines2
Counterspells4
Spot removal8
Board wipes4
Stax & hate2
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands11
Premium utility lands5
Utility lands4
Taplands3
Other1
4 Combo Families (4 lines, Consistency: 62%)+32ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets2
Token generators1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats96Mana base92Interaction86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Cycling22 cards
22 cycling cards. Smooth draws while triggering cycling payoffs.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.